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  "framework" : "ShaderGraph",
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    "preciseIdentifier" : "Shader_ND_RealityKitTexture2DArrayPixelLOD_vector4"
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  "title" : "Image 2D Array LOD Pixel (RealityKit)"
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# Image 2D Array LOD Pixel (RealityKit)

A texture with RealityKit properties.

## Overview

Explicit level of detail. Pixel texture coordinates

## Parameter Types

**Image 2D Array LOD Pixel (vector4f):**

|Input                |Type     |
                |---------------------|---------|
                |`File`               |AssetPath|
                |`U Wrap Mode`        |String   |
                |`V Wrap Mode`        |String   |
                |`Border Color`       |String   |
                |`Filter`             |String   |
                |`Max Anisotropy`     |Int32    |
                |`Max Lod Clamp`      |Float    |
                |`Min Lod Clamp`      |Float    |
                |`Default`            |Vector4f |
                |`Texture Coordinates`|Vector2f |
                |`Index`              |Int32    |
                |`Lod`                |Float    |
                |`Offset`             |Integer2 |

|Output|Type    |
                |------|--------|
                |`Out` |Vector4f|

**Image 2D Array LOD Pixel (color4):**

|Input                |Type         |
                |---------------------|-------------|
                |`File`               |AssetPath    |
                |`U Wrap Mode`        |String       |
                |`V Wrap Mode`        |String       |
                |`Border Color`       |String       |
                |`Filter`             |String       |
                |`Max Anisotropy`     |Int32        |
                |`Max Lod Clamp`      |Float        |
                |`Min Lod Clamp`      |Float        |
                |`Default`            |Color4<Float>|
                |`Texture Coordinates`|Vector2f     |
                |`Index`              |Int32        |
                |`Lod`                |Float        |
                |`Offset`             |Integer2     |

|Output|Type         |
                |------|-------------|
                |`Out` |Color4<Float>|

**Image 2D Array LOD Pixel (color3):**

|Input                |Type         |
                |---------------------|-------------|
                |`File`               |AssetPath    |
                |`U Wrap Mode`        |String       |
                |`V Wrap Mode`        |String       |
                |`Border Color`       |String       |
                |`Filter`             |String       |
                |`Max Anisotropy`     |Int32        |
                |`Max Lod Clamp`      |Float        |
                |`Min Lod Clamp`      |Float        |
                |`Default`            |Color3<Float>|
                |`Texture Coordinates`|Vector2f     |
                |`Index`              |Int32        |
                |`Lod`                |Float        |
                |`Offset`             |Integer2     |

|Output|Type         |
                |------|-------------|
                |`Out` |Color3<Float>|

> Important: This node requires a device with a <doc://com.apple.documentation/documentation/Metal/MTLGPUFamily/apple3> or later GPU and may not be available on certain devices. To determine GPU feature support at runtime, see <doc://com.apple.documentation/documentation/Metal/detecting-gpu-features-and-metal-software-versions>.

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