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  "documentType" : "symbol",
  "framework" : "ShaderGraph",
  "identifier" : "/documentation/ShaderGraph/realitykit/Image-3D-(RealityKit)",
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    "kind" : "ShaderGraph Node",
    "modules" : [
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    "preciseIdentifier" : "Shader_ND_RealityKitTexture3D_vector4"
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  "title" : "Image 3D (RealityKit)"
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# Image 3D (RealityKit)

A texture with RealityKit properties.

## Overview

Adjustable level of detail

## Parameter Types

**Image 3D (vector4f):**

|Input                  |Type     |
                |-----------------------|---------|
                |`File`                 |AssetPath|
                |`U Wrap Mode`          |String   |
                |`V Wrap Mode`          |String   |
                |`W Wrap Mode`          |String   |
                |`Border Color`         |String   |
                |`Mag Filter`           |String   |
                |`Min Filter`           |String   |
                |`Mip Filter`           |String   |
                |`Max Anisotropy`       |Int32    |
                |`Max Lod Clamp`        |Float    |
                |`Min Lod Clamp`        |Float    |
                |`Default`              |Vector4f |
                |`Texture Coordinates`  |Vector3f |
                |`Bias`                 |Float    |
                |`Dynamic Min Lod Clamp`|Float    |
                |`Offset`               |Integer3 |

|Output|Type    |
                |------|--------|
                |`Out` |Vector4f|

**Image 3D (color4):**

|Input                  |Type         |
                |-----------------------|-------------|
                |`File`                 |AssetPath    |
                |`U Wrap Mode`          |String       |
                |`V Wrap Mode`          |String       |
                |`W Wrap Mode`          |String       |
                |`Border Color`         |String       |
                |`Mag Filter`           |String       |
                |`Min Filter`           |String       |
                |`Mip Filter`           |String       |
                |`Max Anisotropy`       |Int32        |
                |`Max Lod Clamp`        |Float        |
                |`Min Lod Clamp`        |Float        |
                |`Default`              |Color4<Float>|
                |`Texture Coordinates`  |Vector3f     |
                |`Bias`                 |Float        |
                |`Dynamic Min Lod Clamp`|Float        |
                |`Offset`               |Integer3     |

|Output|Type         |
                |------|-------------|
                |`Out` |Color4<Float>|

**Image 3D (color3):**

|Input                  |Type         |
                |-----------------------|-------------|
                |`File`                 |AssetPath    |
                |`U Wrap Mode`          |String       |
                |`V Wrap Mode`          |String       |
                |`W Wrap Mode`          |String       |
                |`Border Color`         |String       |
                |`Mag Filter`           |String       |
                |`Min Filter`           |String       |
                |`Mip Filter`           |String       |
                |`Max Anisotropy`       |Int32        |
                |`Max Lod Clamp`        |Float        |
                |`Min Lod Clamp`        |Float        |
                |`Default`              |Color3<Float>|
                |`Texture Coordinates`  |Vector3f     |
                |`Bias`                 |Float        |
                |`Dynamic Min Lod Clamp`|Float        |
                |`Offset`               |Integer3     |

|Output|Type         |
                |------|-------------|
                |`Out` |Color3<Float>|

> Important: This node requires a device with a <doc://com.apple.documentation/documentation/Metal/MTLGPUFamily/apple6> or later GPU and may not be available on certain devices. To determine GPU feature support at runtime, see <doc://com.apple.documentation/documentation/Metal/detecting-gpu-features-and-metal-software-versions>.

---

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