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# Power Positive (RealityKit)

Computes X to the power of Y, where X is >= 0.

## Parameter Types

**Power Positive (half):**

|Input|Type|
                |-----|----|
                |`X`  |Half|
                |`Y`  |Half|

|Output|Type|
                |------|----|
                |`Out` |Half|

**Power Positive (vector2f):**

|Input|Type    |
                |-----|--------|
                |`X`  |Vector2f|
                |`Y`  |Vector2f|

|Output|Type    |
                |------|--------|
                |`Out` |Vector2f|

**Power Positive (vector4f):**

|Input|Type    |
                |-----|--------|
                |`X`  |Vector4f|
                |`Y`  |Vector4f|

|Output|Type    |
                |------|--------|
                |`Out` |Vector4f|

**Power Positive (vector3f):**

|Input|Type    |
                |-----|--------|
                |`X`  |Vector3f|
                |`Y`  |Vector3f|

|Output|Type    |
                |------|--------|
                |`Out` |Vector3f|

**Power Positive (vector4h):**

|Input|Type    |
                |-----|--------|
                |`X`  |Vector4h|
                |`Y`  |Vector4h|

|Output|Type    |
                |------|--------|
                |`Out` |Vector4h|

**Power Positive (float):**

|Input|Type |
                |-----|-----|
                |`X`  |Float|
                |`Y`  |Float|

|Output|Type |
                |------|-----|
                |`Out` |Float|

**Power Positive (vector2h):**

|Input|Type    |
                |-----|--------|
                |`X`  |Vector2h|
                |`Y`  |Vector2h|

|Output|Type    |
                |------|--------|
                |`Out` |Vector2h|

**Power Positive (vector3h):**

|Input|Type    |
                |-----|--------|
                |`X`  |Vector3h|
                |`Y`  |Vector3h|

|Output|Type    |
                |------|--------|
                |`Out` |Vector3h|

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