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# rotated(by:around:)

Returns a rectangle that results from rotating with the specified quaternion around a pivot point.

```
func rotated(by quaternion: simd_quatd, around pivot: Point3D) -> Rect3D
```

## Parameters

`quaternion`

The double-precision quaternion that specifies the rotation.

`pivot`

The point structure that defines the rotation pivot point.

## Return Value

The rectangle that results from applying the specified rotation around a pivot point.

---

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