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# rotated(by:around:)

```
func rotated(by rotation: Rotation3DFloat, around pivot: Point3DFloat) -> Rect3DFloat
```

## Parameters

`rotation`

The rotation.

`pivot`

The center of rotation.

## Return Value

A point that’s rotated by the specified rotation.

## Discussion\abstract Returns a rectangle that’s rotated by a rotation around a specified pivot.

---

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