Type Method

setNormalTexture:resize:

Creates an action that changes a sprite’s normal texture, possibly resizing the sprite.

Declaration

+ (SKAction *)setNormalTexture:(SKTexture *)texture resize:(BOOL)resize;

Parameters

texture

The new texture to use on the sprite.

resize

If YES, the sprite is resized to match the new texture. Otherwise, the size of the sprite is unchanged.

Return Value

A new action object.

Discussion

This action can only be executed by an SKSpriteNode object. When the action executes, the sprite’s normalTexture property changes immediately to the new texture and the sprite is resized to match.

See Also

Animating a Node's Texture

+ resizeByWidth:height:duration:

Creates an action that adjusts the size of a sprite.

+ resizeToHeight:duration:

Creates an action that changes the height of a sprite to a new absolute value.

+ resizeToWidth:duration:

Creates an action that changes the width of a sprite to a new absolute value.

+ resizeToWidth:height:duration:

Creates an action that changes the width and height of a sprite to a new absolute value.

+ setTexture:

Creates an action that changes a sprite’s texture.

+ setTexture:resize:

Creates an action that changes a sprite’s texture, possibly resizing the sprite.

+ animateWithTextures:timePerFrame:

Creates an action that animates changes to a sprite’s texture.

+ animateWithTextures:timePerFrame:resize:restore:

Creates an action that animates changes to a sprite’s texture, possibly resizing the sprite.

+ setNormalTexture:

Creates an action that changes a sprite’s normal texture.

+ animateWithNormalTextures:timePerFrame:

Creates an action that animates changes to a sprite’s normal texture.

+ animateWithNormalTextures:timePerFrame:resize:restore:

Creates an action that animates changes to a sprite’s texture.

+ colorizeWithColor:colorBlendFactor:duration:

Creates an animation that animates a sprite’s color and blend factor.

+ colorizeWithColorBlendFactor:duration:

Creates an action that animates a sprite’s blend factor.