Creates an action that runs an action on a named child object.
- iOS 7.0+
- macOS 10.9+
- Mac Catalyst 13.0+
- tvOS 9.0+
- watchOS 3.0+
The action to execute.
A new action object.
Because this action references child nodes by name, it is especially handy for nodes that the scene subclass (or scene delegate) does not maintain a reference to, for example, child nodes that are defined in an
This action has an instantaneous duration, although the action executed on the child may have a duration of its own. When the action executes, it looks up an appropriate child node and calls its
run(_:) method, passing in the action to execute.
This action is reversible; it tells the child to execute the reverse of the action specified by the