Type Method


Creates an action that runs an action on a named child object.


class func run(_ action: SKAction, onChildWithName name: String) -> SKAction



The action to execute.


The name of a child object. See the name property on the SKNode object.

Return Value

A new action object.


Because this action references child nodes by name, it is especially handy for nodes that the scene subclass (or scene delegate) does not maintain a reference to, for example, child nodes that are defined in an .sks file.

This action has an instantaneous duration, although the action executed on the child may have a duration of its own. When the action executes, it looks up an appropriate child node and calls its run(_:) method, passing in the action to execute.

This action is reversible; it tells the child to execute the reverse of the action specified by the action parameter.