Type Method

colorize(with:colorBlendFactor:duration:)

Creates an animation that animates a sprite’s color and blend factor.

Declaration

iOS, Mac Catalyst, tvOS, watchOS
class func colorize(with color: UIColor, colorBlendFactor: CGFloat, duration: TimeInterval) -> SKAction
macOS
class func colorize(with color: NSColor, colorBlendFactor: CGFloat, duration: TimeInterval) -> SKAction

Parameters

color

The new color for the sprite.

colorBlendFactor

The new blend factor for the sprite.

sec

The duration of the animation.

Return Value

A new action object.

Discussion

This action can only be executed by an SKSpriteNode object. When the action executes, the sprite’s color and colorBlendFactor properties are animated to their new values.

This action is not reversible; the reverse of this action does nothing.

See Also

Animating a Node's Texture

class func resize(toHeight: CGFloat, duration: TimeInterval) -> SKAction

Creates an action that changes the height of a sprite to a new absolute value.

class func resize(toWidth: CGFloat, duration: TimeInterval) -> SKAction

Creates an action that changes the width of a sprite to a new absolute value.

class func resize(toWidth: CGFloat, height: CGFloat, duration: TimeInterval) -> SKAction

Creates an action that changes the width and height of a sprite to a new absolute value.

class func setTexture(SKTexture) -> SKAction

Creates an action that changes a sprite’s texture.

class func setTexture(SKTexture, resize: Bool) -> SKAction

Creates an action that changes a sprite’s texture, possibly resizing the sprite.

class func animate(with: [SKTexture], timePerFrame: TimeInterval) -> SKAction

Creates an action that animates changes to a sprite’s texture.

class func animate(with: [SKTexture], timePerFrame: TimeInterval, resize: Bool, restore: Bool) -> SKAction

Creates an action that animates changes to a sprite’s texture, possibly resizing the sprite.

class func setNormalTexture(SKTexture) -> SKAction

Creates an action that changes a sprite’s normal texture.

class func setNormalTexture(SKTexture, resize: Bool) -> SKAction

Creates an action that changes a sprite’s normal texture, possibly resizing the sprite.

class func animate(withNormalTextures: [SKTexture], timePerFrame: TimeInterval) -> SKAction

Creates an action that animates changes to a sprite’s normal texture.

class func colorize(withColorBlendFactor: CGFloat, duration: TimeInterval) -> SKAction

Creates an action that animates a sprite’s blend factor.