Type Method

scaleX(to:duration:)

Creates an action that changes the x scale value of a node to a new value.

Declaration

class func scaleX(to scale: CGFloat, duration: TimeInterval) -> SKAction

Parameters

scale

The new value for the node’s x scale value.

sec

The duration of the animation.

Return Value

A new action object.

Discussion

When the action executes, the node’s xScale property animates to the new value.

This action is not reversible; the reverse of this action has the same duration but does not change anything.

See Also

Animating the Scaling of a Node

class func scale(by: CGFloat, duration: TimeInterval) -> SKAction

Creates an action that changes the x and y scale values of a node by a relative value.

class func scale(to: CGSize, duration: TimeInterval) -> SKAction

Creates an action that changes the x and y scale values of a node to achieve

class func scale(to: CGFloat, duration: TimeInterval) -> SKAction

Creates an action that changes the x and y scale values of a node.

class func scaleX(by: CGFloat, y: CGFloat, duration: TimeInterval) -> SKAction

Creates an action that adds relative values to the x and y scale values of a node.

class func scaleX(to: CGFloat, y: CGFloat, duration: TimeInterval) -> SKAction

Creates an action that changes the x and y scale values of a node.

class func scaleY(to: CGFloat, duration: TimeInterval) -> SKAction

Creates an action that changes the y scale value of a node to a new value.