Type Method

move(by:duration:)

Creates an action that moves a node relative to its current position.

Declaration

class func move(by delta: CGVector, duration: TimeInterval) -> SKAction

Parameters

delta

A vector that describes the change to apply to the node’s position.

sec

The duration of the animation.

Return Value

A new action object.

Discussion

When the action executes, the node’s position property animates from its current position to its new position.

This action is reversible; the reverse is created as if the following code is executed:

let negDelta = CGVector(dx: -deltaX, dy: -deltaY)
let action = SKAction.move(by: negDelta, duration: sec)

See Also

Animating a Node's Position in a Linear Path

class func moveBy(x: CGFloat, y: CGFloat, duration: TimeInterval) -> SKAction

Creates an action that moves a node relative to its current position.

class func move(to: CGPoint, duration: TimeInterval) -> SKAction

Creates an action that moves a node to a new position.

class func moveTo(x: CGFloat, duration: TimeInterval) -> SKAction

Creates an action that moves a node horizontally.

class func moveTo(y: CGFloat, duration: TimeInterval) -> SKAction

Creates an action that moves a node vertically.