Type Method

follow(_:speed:)

Creates an action that moves the node along a relative path at a specified speed, orienting the node to the path.

Declaration

class func follow(_ path: CGPath, speed: CGFloat) -> SKAction

Parameters

path

A Core Graphics path whose coordinates are relative to the node’s current position.

speed

The speed at which the node should move, in points per second.

Return Value

A new action object.

Discussion

Calling this method is equivalent to calling the follow(_:asOffset:orientToPath:speed:) method, passing in true to both the offset and orient parameters.

This action is reversible; the resulting action creates and then follows a reversed path with the same speed.

See Also

Animating a Node's Position Along a Custom Path

class func follow(CGPath, duration: TimeInterval) -> SKAction

Creates an action that moves the node along a relative path, orienting the node to the path.

class func follow(CGPath, asOffset: Bool, orientToPath: Bool, speed: CGFloat) -> SKAction

Creates an action that moves the node at a specified speed along a path.