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# applyForce(_:at:duration:)

Creates an action that applies a force to a specific point on a node’s physics body.

```
class func applyForce(_ force: CGVector, at point: CGPoint, duration: TimeInterval) -> SKAction
```

## Parameters

`force`

A vector that describes how much force is applied in each dimension. The force is measured in Newtons.

`point`

A point in scene coordinates that defines where the force is applied to the physics body.

`duration`

The duration over which the force is applied to the physics body.

## Return Value

A new action object.

## Discussion

When the action executes, the force is applied continuously to the physics body for the duration of the action. Because the force is applied to a specific point on the body, it may impart both linear acceleration and angular acceleration.

This action is reversible; it applies an equal force in the opposite direction.

---

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