Instance Method

setValue(_:forAttribute:)

Sets an attribute value for an attached shader.

Declaration

func setValue(_ value: SKAttributeValue, forAttribute key: String)

Parameters

value

An attribute value object containing the scalar or vector value to set in the attached shader.

key

The attribute name.

See Also

Applying a Shader with an Effect Node

var shader: SKShader?

A custom shader that is called when the effect node is blended into the parent’s framebuffer.

var attributeValues: [String : SKAttributeValue]

The values of each attribute associated with the node's attached shader.