Instance Property


The texture to use to render a particle.


var particleTexture: SKTexture? { get set }


A particle is rendered as if it were a SKSpriteNode object. The default value is nil, which means a colored rectangle is used to draw the particle. If a non-nil value is specified, then the texture is colorized and used to draw particles.

See Also

Changing a Particle's Source Image and Size

var particleSize: CGSize

The starting size of each particle.