Instance Property


The rate at which new particles are created.


var particleBirthRate: CGFloat { get set }


The number of particles generated by the emitter every second. The default value is 0.0.

See Also

Controlling When Particles Are Created

func advanceSimulationTime(TimeInterval)

Advances the emitter particle simulation.

func resetSimulation()

Removes all existing particles and restarts the simulation.

var numParticlesToEmit: Int

The number of particles the emitter should emit before stopping.