Instance Property


The starting size of each particle.


var particleSize: CGSize { get set }


The default value is CGSizeZero. If set to the default, the size of the texture stored in the particleTexture property is used to determine the size of a particle. If a texture has not been assigned, you must set this property to a non-empty size.

See Also

Changing a Particle's Source Image and Size

var particleTexture: SKTexture?

The texture to use to render a particle.