Instance Property


The average starting value for the color blend factor.


var particleColorBlendFactor: CGFloat { get set }


The default value is 0.0, which means that the texture is used as is, ignoring the particle’s color. Otherwise, the texture is blended with the color. The maximum value is 1.0 which means the particle is colored with a full tint.

See Also

Controlling How the Texture is Blended with Particle Color

var particleColorBlendFactorSequence: SKKeyframeSequence?

The sequence used to specify the color blend factor of a particle over its lifetime.

var particleColorBlendFactorRange: CGFloat

The range of allowed random values for a particle’s starting color blend factor.

var particleColorBlendFactorSpeed: CGFloat

The rate at which the color blend factor changes per second.