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# particleTexture

The texture to use to render a particle.

```
var particleTexture: SKTexture? { get set }
```

## Discussion

A particle is rendered as if it were a [`SKSpriteNode`](/documentation/SpriteKit/SKSpriteNode) object. The default value is `nil`, which means a single-color rectangle is used to draw the particle. If a non-`nil` value is specified, then the texture is colorized and used to draw particles.

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