Removes an action associated with a specific key.
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func removeAction(forKey key: String)
A string that uniquely identifies an action.
If an action is found that matches the key, it is removed from the node.
Create, configure, and run actions in SpriteKit.
Adds an action to the list of actions executed by the node.
func run(SKAction, completion: () -> Void)
Adds an action to the list of actions executed by the node and schedules the argument block to be run upon completion of the action.
func run(SKAction, withKey: String)
Adds an identifiable action to the list of actions executed by the node.
var speed: CGFloat
A speed modifier applied to all actions executed by a node and its descendants.
var isPaused: Bool
A Boolean value that determines whether actions on the node and its descendants are processed.
func action(forKey: String) -> SKAction?
Returns an action associated with a specific key.
func hasActions() -> Bool
Returns a Boolean value that indicates whether the node is executing actions.
Ends and removes all actions from the node.
This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.