Instance Method

removeChildren(in:)

Removes a list of children from the receiving node.

Declaration

func removeChildren(in nodes: [SKNode])

Parameters

nodes

An array of SKNode objects that are all children of the receiving node.

See Also

Modifying the Node Tree

Accessing and Modifying the Node Tree

See the objects and functions you use to control the node tree's composition.

func addChild(SKNode)

Adds a node to the end of the receiver’s list of child nodes.

func insertChild(SKNode, at: Int)

Inserts a node into a specific position in the receiver’s list of child nodes.

func isEqual(to: SKNode) -> Bool

Compares the parameter node to the receiving node.

func move(toParent: SKNode)

Moves the node to a new parent node in the scene.

func removeFromParent()

Removes the receiving node from its parent.

func removeAllChildren()

Removes all of the node’s children.

func inParentHierarchy(SKNode) -> Bool

Returns a Boolean value that indicates whether the node is a descendant of the target node.

Beta Software

This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.

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