Instance Property

paused

A Boolean value that determines whether actions on the node and its descendants are processed.

Declaration

@property(nonatomic, getter=isPaused) BOOL paused;

Discussion

If the value is YES, the node (and all of its descendants) are skipped when a scene processes actions.

See Also

Running Actions

Getting Started with Actions

Create, configure, and run actions in SpriteKit.

- runAction:

Adds an action to the list of actions executed by the node.

- runAction:completion:

Adds an action to the list of actions executed by the node and schedules the argument block to be run upon completion of the action.

- runAction:withKey:

Adds an identifiable action to the list of actions executed by the node.

speed

A speed modifier applied to all actions executed by a node and its descendants.

- actionForKey:

Returns an action associated with a specific key.

- hasActions

Returns a Boolean value that indicates whether the node is executing actions.

- removeAllActions

Ends and removes all actions from the node.

- removeActionForKey:

Removes an action associated with a specific key.