Instance Property


The physics body associated with the node.


@property(nonatomic, retain) SKPhysicsBody *physicsBody;


The default value is nil, which indicates that the node does not participate in the physics simulation at all. If a physics body is provided, when the scene’s physics are simulated, the physics body updates the node’s position and rotates the node.

See Also

Adding Physics Behaviors

Getting Started with Physics Bodies

Create and assign a physics body to enable physics.

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