Type Method

obstacles(fromSpriteTextures:accuracy:)

Turns each node into an obstacle by changing the node’s texture into a physics shape and converting it into the scene’s coordinate system.

Declaration

class func obstacles(fromSpriteTextures sprites: [SKNode], accuracy: Float) -> [GKPolygonObstacle]

Parameters

sprites

An array of SKNode objects.

accuracy

A floating point value between 0.001 and 1.0, inclusive. Higher values create a more precise (but more complex) representation of the obstacle.

Return Value

An array of GKPolygonObstacle objects.

Discussion

Use the array of obstacles to create an obstacle graph (GKObstacleGraph) in GameplayKit. See GameplayKit and GameplayKit Programming Guide.

See Also

Adding GameplayKit Behaviors

var entity: GKEntity?

The GameplayKit entity this node represents.

class func obstacles(fromNodeBounds: [SKNode]) -> [GKPolygonObstacle]

Converts each node into an obstacle by transforming its bounds into the scene’s coordinate system.

class func obstacles(fromNodePhysicsBodies: [SKNode]) -> [GKPolygonObstacle]

Converts each node into an obstacle by transforming the node’s physics body shape into the scene’s coordinate system.