The GameplayKit entity this node represents.
- iOS 10.0+
- macOS 10.12+
- Mac Catalyst 13.0+Beta
- tvOS 10.0+
The Entity-Component architecture in the GameplayKit framework is a way to more easily manage complex object graphs in your game. For more information on this architecture, read Entities and Components in GameplayKit Programming Guide.
When you add entities (and their components) to a scene in the Xcode SpriteKit Scene Editor, Xcode automatically archive those entities alongside the SpriteKit scene content. Use the
GKScene class to load the SpriteKit scene with its associated GameplayKit objects. Each entity associated with a SpriteKit node has a
GKSKNode object that manages the relationship between the node and the
GKEntity object it represents.