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# init(texture:size:)

Creates a physics body from the contents of a texture.

```
init(texture: SKTexture, size: CGSize)
```

## Parameters

`texture`

The texture to convert into a physics body.

`size`

The size of the physics body to return.

## Return Value

A new volume-based physics body.

## Discussion

Use this method when your sprite has a shape that you want replicated in its physics body. The texture is scaled to the new size and then analyzed. A new physics body is created that includes all of the texels in the texture that have a nonzero alpha value. The shape of this body attempts to strike a good balance between performance and accuracy. For example, fine details may be ignored if keeping them would cause a significant performance penalty.

---

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