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# node

The node that this body is connected to.

```
weak var node: SKNode? { get }
```

## Discussion

You associate the body with a node by assigning it to the [`physicsBody`](/documentation/SpriteKit/SKNode/physicsBody) property of the [`SKNode`](/documentation/SpriteKit/SKNode) object. If the body is not associated with a node, the value is `nil`.

---

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