A joint that imposes a maximum distance between two physics bodies, as if they were connected by a rope.


Determining the Maximum Length of the Joint

var maxLength: CGFloat

The maximum distance allowed between the two physics bodies connected by the limit joint.


Inherits From

Conforms To

See Also

Simulating Physics

class SKPhysicsWorld

An object which encapsulates a scene's physics simulation.

class SKPhysicsBody

An object which adds physics simulation to a node.

class SKPhysicsContact

A description of the contact between two physics bodies.

protocol SKPhysicsContactDelegate

Methods your app can implement to respond when physics bodies come into contact.

class SKPhysicsJoint

The abstract superclass for objects that connect physics bodies.

class SKPhysicsJointFixed

A joint that fixes two physics bodies together.

class SKPhysicsJointPin

A joint that pins together two physics bodies, allowing independent rotation.

class SKPhysicsJointSliding

A joint that allows two physics bodies to slide along an axis.

class SKPhysicsJointSpring

A joint that simulates a spring connecting two physics bodies.

class SKFieldNode

A node that applies physics effects to a portion of the scene.

class SKRegion

A definition of an arbitrary area.