Instance Method

bodyInRect:

Searches for the first physics body that intersects the specified rectangle.

Declaration

- (SKPhysicsBody *)bodyInRect:(CGRect)rect;

Parameters

rect

A rectangle in scene coordinates.

Return Value

The first physics body discovered that intersects the rectangle. If no body intersects the rectangle, this method returns nil.

See Also

Searching the Scene for Physics Bodies

Searching the World for Physics Bodies

Cast a ray to find the physics bodies in the scene that intersect it.

- bodyAlongRayStart:end:

Searches for the first physics body that intersects a ray.

- bodyAtPoint:

Searches for the first physics body that contains a point.

- enumerateBodiesAlongRayStart:end:usingBlock:

Enumerates all the physics bodies in the scene that intersect a ray.

- enumerateBodiesAtPoint:usingBlock:

Enumerates all the physics bodies in the scene that contain a point.

- enumerateBodiesInRect:usingBlock:

Enumerates all the physics bodies in the scene that intersect the specified rectangle.