Instance Method

add(_:)

Adds a joint to the physics world.

Declaration

func add(_ joint: SKPhysicsJoint)

Parameters

joint

The joint to add.

Discussion

For a joint to take effect, it must be added to the physics world.

See Also

Joining Physics Bodies with Joints

func removeAllJoints()

Removes all joints from the physics world.

func remove(SKPhysicsJoint)

Removes a specific joint from the physics world.