Instance Method

bodyAtPoint:

Searches for the first physics body that contains a point.

Declaration

- (SKPhysicsBody *)bodyAtPoint:(CGPoint)point;

Parameters

point

A point in scene coordinates.

Return Value

The first physics body discovered that contains the point. If no body contains the point, this method returns nil.

See Also

Searching the Scene for Physics Bodies

Searching the World for Physics Bodies

Cast a ray to find the physics bodies in the scene that intersect it.

bodyAlongRayStart:end:

Searches for the first physics body that intersects a ray.

bodyInRect:

Searches for the first physics body that intersects the specified rectangle.

enumerateBodiesAlongRayStart:end:usingBlock:

Enumerates all the physics bodies in the scene that intersect a ray.

enumerateBodiesAtPoint:usingBlock:

Enumerates all the physics bodies in the scene that contain a point.

enumerateBodiesInRect:usingBlock:

Enumerates all the physics bodies in the scene that intersect the specified rectangle.