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# resolve()

Loads the reference node’s content and adds it as a new child node.

```
func resolve()
```

## Discussion

The archive is deserialized and the root node is added as a child of the reference node. If this method is called on a reference node whose content is already loaded, the existing node tree is discarded and replaced with a fresh copy of the archive’s data.

SpriteKit calls this method automatically if the scene renders the reference node and the reference node has not previously been loaded.

---

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