Initializer

init(points:count:)

Creates a shape node from a series of points.

Declaration

convenience init(points: UnsafeMutablePointer<CGPoint>, count numPoints: Int)

Parameters

points

An array of Core Graphics points. The points are relative to the node’s origin.

numPoints

The number of points in the array.

Return Value

A new shape node. The node is created with a path that starts at the first point in the array, joining each adjacent pair of points with a line segment.

See Also

Creating a Shape from an Array of Points

Creating a Shape Node from an Array of Points

Create jagged or smooth shapes from the same array of points.

init(splinePoints: UnsafeMutablePointer<CGPoint>, count: Int)

Creates a shape node from a series of spline points.