Creates a shape node from a series of spline points.


convenience init(splinePoints points: UnsafeMutablePointer<CGPoint>, count numPoints: Int)



An array of Core Graphics points.


The number of points in the array.

Return Value

A new shape node is created. The node is created with a path that starts at the first point in the array, joining each pair of points with a quadratic curve. The control points are calculated automatically based on previous points in the array.

See Also

Creating a Shape from an Array of Points

Creating a Shape Node from an Array of Points

Create jagged or smooth shapes from the same array of points.

init(points: UnsafeMutablePointer<CGPoint>, count: Int)

Creates a shape node from a series of points.