Instance Property


A mask that defines how this sprite is lit by light nodes in the scene.


var lightingBitMask: UInt32 { get set }


To determine whether this sprite is lit by a light node, the sprite’s lightingBitMask property is tested against the light’s categoryBitMask property by performing a logical AND operation. If the comparison results in a nonzero value, the sprite is lit by this light.

The default value is 0x00000000 (all bits cleared).

See Also

Lighting a Sprite

Lighting a Sprite with Light Nodes

Add lighting and shadows to your scene with light nodes.

var shadowedBitMask: UInt32

A mask that defines which lights add shadows to the sprite.

var shadowCastBitMask: UInt32

A mask that defines which lights are occluded by this sprite.

var normalTexture: SKTexture?

A texture that specifies the normal map for the sprite.