Instance Property


A texture that specifies the normal map for the sprite.


var normalTexture: SKTexture? { get set }


A normal map texture is used when a sprite is lit, giving it a more realistic look with shadows and specular highlights. The texture must be a normal map texture.

See Also

Lighting a Sprite

Lighting a Sprite with Light Nodes

Add lighting and shadows to your scene with light nodes.

var lightingBitMask: UInt32

A mask that defines how this sprite is lit by light nodes in the scene.

var shadowedBitMask: UInt32

A mask that defines which lights add shadows to the sprite.

var shadowCastBitMask: UInt32

A mask that defines which lights are occluded by this sprite.