Instance Property

blendMode

The blend mode used to draw the sprite into the parent’s framebuffer.

Declaration

@property(nonatomic) SKBlendMode blendMode;

Discussion

The default value is SKBlendModeAlpha.

See Also

Configuring Alpha Blendling

Blending a Sprite with Different Interpretations of Alpha

Reinterpret a sprite's alpha property to react differently to the objects below it.

SKBlendMode

The modes that describe how the source and destination pixel colors are used to calculate the new destination color.