Instance Property

texture

The texture used to draw the sprite.

Declaration

@property(nonatomic, retain) SKTexture *texture;

Discussion

If the value is nil, the sprite is drawn as a colored rectangle using its color property. Otherwise, the texture is used to draw the sprite. The related properties affect how the texture is applied.

SpriteKit automatically generates a texture for sprites when they are initialized with initWithImageNamed:.

See Also

Creating a Sprite from a Texture

- initWithTexture:

Initializes a textured sprite using an existing texture object.

- initWithTexture:color:size:

Initializes a colored and textured sprite using an existing texture object.

+ spriteNodeWithColor:size:

Initializes a colored sprite.

+ spriteNodeWithImageNamed:

Initializes a textured sprite using an image file.

+ spriteNodeWithTexture:

Initializes a textured sprite using an existing texture object.

+ spriteNodeWithTexture:size:

Initializes a textured sprite using an existing texture object but with a specified size.

+ spriteNodeWithTexture:normalMap:

Initializes a textured sprite with a normal map to simulate 3D lighting.