Type Method

spriteNodeWithTexture:normalMap:

Initializes a textured sprite with a normal map to simulate 3D lighting.

Declaration

+ (instancetype)spriteNodeWithTexture:(SKTexture *)texture normalMap:(SKTexture *)normalMap;

Parameters

texture

A SpriteKit texture used to draw the sprite.

normalMap

A SpriteKit texture used to add lighting behavior to the sprite.

Return Value

A newly initialized sprite object.

See Also

Creating a Sprite from a Texture

- initWithTexture:

Initializes a textured sprite using an existing texture object.

- initWithTexture:color:size:

Initializes a colored and textured sprite using an existing texture object.

+ spriteNodeWithColor:size:

Initializes a colored sprite.

+ spriteNodeWithImageNamed:

Initializes a textured sprite using an image file.

+ spriteNodeWithTexture:

Initializes a textured sprite using an existing texture object.

+ spriteNodeWithTexture:size:

Initializes a textured sprite using an existing texture object but with a specified size.

texture

The texture used to draw the sprite.