Load the data of multiple textures into memory.
- iOS 7.0+
- macOS 10.9+
- Mac Catalyst 13.0+
- tvOS 9.0+
- watchOS 3.0+
An array of
A block called after all of the textures are loaded.
SpriteKit creates a background task that loads the texture data for all of the textures in the array, then returns control to your game. Your completion handler is called after all of the textures are loaded.