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# init(data:size:flipped:)

Creates a new texture from raw pixel data.

```
convenience init(data pixelData: Data, size: CGSize, flipped: Bool)
```

## Parameters

`pixelData`

An `NSData` object that holds the bitmap data. The pixels must be 32 bpp, 8bpc (unsigned integer) RGBA pixel data. The color components should have been already multiplied by the alpha value.

`size`

The size of the new texture in points.

`flipped`

A Boolean value that indicates whether the image data should be vertically flipped before creating the texture.

## Return Value

A new texture object.

## Discussion

The image data is copied before control is returned to your game.

---

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