The names of the texture images stored in the atlas.
- iOS 7.0+
- macOS 10.9+
- Mac Catalyst 13.0+
- tvOS 9.0+
- watchOS 3.0+
The property holds an array of
NSString objects. Each string is the name of a texture stored in the atlas. The count of the array is the number of textures stored in the atlas.
If the atlas is not currently loaded into memory, this method forces it to be loaded from the app bundle. Your game blocks until the atlas is loaded.