Loads the textures of multiple atlas objects into memory, calling a completion handler after the task completes.
- iOS 7.0+
- macOS 10.9+
- Mac Catalyst 13.0+Beta
- tvOS 9.0+
- watchOS 3.0+
An array of
A block called after all of the texture atlases are loaded.
SpriteKit creates a background task that loads the texture data from all of the specified atlas objects. Then, SpriteKit returns control to your game. After the atlas objects are loaded, your completion handler is called.