Instance Property

timePerFrame

The duration, in seconds, that each texture in the textures array is displayed before switching to the next texture in the sequence.

Declaration

@property(nonatomic) CGFloat timePerFrame;

See Also

Configure Animated Tile Properties

textures

An array of SKTexture objects that defines the tile definition object's content.

normalTextures

An array of SKTexture objects used to generate the normals for the tile to simulate 3D lighting.