A set of tiles that collectively define one type of terrain.
SDKs
- iOS 10.0+
- macOS 10.12+
- Mac Catalyst 13.0+
- tvOS 10.0+
- watchOS 3.0+
Framework
- Sprite
Kit
Declaration
class SKTileGroup : NSObject
Overview
An SKTile
object contains either the definition of a single tile or an array of SKTile
objects that define adjacency rules.
You supply a tile group with either:
The definition of a single tile that can be used to populate a tile map node with a single texture.
An array of one or more tile group rules that allow for the automatic placement of textures dependent on their adjacency and the placement weights of their definitions. For example, a tile group may contain nine tile group rules containing the definitions of the central tile and eight edge tiles that, when placed adjacently, appear as a single object.
The preferred method to create tile groups is to use the editor tools in Xcode. However, to work with SpriteKit’s tile support programmatically, see the following articles.