Instance Property


Controls the blending between the texture and the tile map object’s color. Values are clamped between zero and one where zero has no color blending and one has the maximum color blending.


@property(nonatomic) CGFloat colorBlendFactor;

See Also

Tinting a Tile Map


The base color for the tile map. The influence of the color over the tile map node’s textures is controlled by colorBlendFactor.