A mask that defines how the tile map is lit by light nodes in the scene.
- iOS 10.0+
- macOS 10.12+
- Mac Catalyst 13.0+
- tvOS 10.0+
- watchOS 3.0+
To determine whether this sprite is lit by a light node, the sprite’s
lighting property is tested against the light’s
category property by performing a logical AND operation. If the comparison results in a nonzero value, the sprite is lit by this light.
The default value is 0x00000000 (all bits cleared).