Instance Property


A mask that defines how the tile map is lit by light nodes in the scene.


@property(nonatomic) uint32_t lightingBitMask;


To determine whether this sprite is lit by a light node, the sprite’s lightingBitMask property is tested against the light’s categoryBitMask property by performing a logical AND operation. If the comparison results in a nonzero value, the sprite is lit by this light.

The default value is 0x00000000 (all bits cleared).