Set the tile group and tile definition at the specified tile index.
SDKs
- iOS 10.0+
- macOS 10.12+
- Mac Catalyst 13.0+
- tvOS 10.0+
- watchOS 3.0+
Framework
- Sprite
Kit
Declaration
func setTileGroup(_ tileGroup: SKTile Group, andTileDefinition tileDefinition: SKTile Definition, forColumn column: Int, row: Int)
Parameters
tileGroup
The tile group to place in the map.
tileDefinition
The tile definition to place in the map.
column
The column index of the tile.
row
The row index of the tile.
Discussion
This function is for use when you're creating a tile map programmatically, versus creating it ahead of time with the scene editor.
When enable
is set to true
, the surrounding tiles of a painted area will be controlled by the tile group, too. When automapping is disabled, just the tile definition will be placed without modify any of the neighboring tiles.