Instance Method

setValue(_:forAttribute:)

Sets an attribute value for an attached shader.

Declaration

func setValue(_ value: SKAttributeValue, forAttribute key: String)

Parameters

value

An attribute value object containing the scalar or vector value to set in the attached shader.

key

The attribute name.

See Also

Working with Custom Shaders

var shader: SKShader?

Defines a shader which is applied to each tile of the tile map.

var attributeValues: [String : SKAttributeValue]

The values of each attribute associated with the node's attached shader.