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# tileMapNodes(tileSet:columns:rows:tileSize:from:tileTypeNoiseMapThresholds:)

Creates a tile map node by allowing a <doc://com.apple.documentation/documentation/GameplayKit/GKNoiseMap> to choose its tiles.

```
class func tileMapNodes(tileSet: SKTileSet, columns: Int, rows: Int, tileSize: CGSize, from noiseMap: GKNoiseMap, tileTypeNoiseMapThresholds thresholds: [NSNumber]) -> [SKTileMapNode]
```

---

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